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» Chapter 7: Equipment
Chapter 7: Equipment EmptySun Jul 26, 2015 1:42 am by Technoquantify

» Shattered Hearts Character Sheet v0.5
Chapter 7: Equipment EmptyWed Jul 08, 2015 3:09 pm by Technoquantify

» Ability Tree Rules by Race
Chapter 7: Equipment EmptyWed Jul 08, 2015 3:04 pm by Technoquantify

» Chapter 6: Magic
Chapter 7: Equipment EmptyMon Jul 06, 2015 11:32 am by Technoquantify

» Chapter 5: Combat Rules
Chapter 7: Equipment EmptyMon Jul 06, 2015 11:30 am by Technoquantify

» Chapter 4: Talent Checks
Chapter 7: Equipment EmptyMon Jul 06, 2015 11:29 am by Technoquantify

» Chapter 3: Attributes
Chapter 7: Equipment EmptyMon Jul 06, 2015 11:28 am by Technoquantify

» Chapter 2: Ability Trees
Chapter 7: Equipment EmptyMon Jul 06, 2015 11:27 am by Technoquantify

» Chapter 1: Races
Chapter 7: Equipment EmptyMon Jul 06, 2015 11:25 am by Technoquantify


Chapter 7: Equipment

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Chapter 7: Equipment Empty Chapter 7: Equipment

Post by Technoquantify Sun Jul 26, 2015 1:42 am

Equipment

Character weapons and armor are free at the start.

Weapon attack bonuses depend on a variety of factors; the weapon's group, talent bonuses, and any bonuses due to magic and/or superior craftsmanship. Weapon damage varies among different types of weapons. Damage dies range from d4 all the way up to d12. Below is a list of weapon types and information regarding them. Players can create their own weapons, so this is more of a guideline so you can figure out what the attack bonus and damage should be for your weapon. All created weapons cannot be magical, nor can they be masterworks. All stats must be base.

Remember that all melee weapons use Strength for their damage except for ranged weapons, which use Dexterity.

One-Handed

Longsword
Group: Strength
Damage: 1d8

Shortsword
Group: Dexterity
Damage: 1d6

Dagger
Group: Dexterity
Damage: 1d4


Two-Handed

Greatsword
Group: Strength
Damage: 1d10

Greataxe
Group: Strength
Damage: 1d12

Ranged
Longbow
Group: Dexterity
Damage: 1d6+2
Range: 120

Shortbow
Group: Dexterity
Damage: 1d6
Range: 60

Throwing Weapon
Group: Dexterity
Damage: 1d6
Range: 40 ft

Example Weapon
Eternal Flames
Weapon Type: Chakrams (Throwing Weapons)
Attack Bonus: +DEX (+3)
Damage: 1d6+3
Range: 40ft
Technoquantify
Technoquantify
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Posts : 14
Join date : 2015-07-05
Age : 29
Location : Sappin' ur server

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