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» Chapter 7: Equipment
Chapter 6: Magic  EmptySun Jul 26, 2015 1:42 am by Technoquantify

» Shattered Hearts Character Sheet v0.5
Chapter 6: Magic  EmptyWed Jul 08, 2015 3:09 pm by Technoquantify

» Ability Tree Rules by Race
Chapter 6: Magic  EmptyWed Jul 08, 2015 3:04 pm by Technoquantify

» Chapter 6: Magic
Chapter 6: Magic  EmptyMon Jul 06, 2015 11:32 am by Technoquantify

» Chapter 5: Combat Rules
Chapter 6: Magic  EmptyMon Jul 06, 2015 11:30 am by Technoquantify

» Chapter 4: Talent Checks
Chapter 6: Magic  EmptyMon Jul 06, 2015 11:29 am by Technoquantify

» Chapter 3: Attributes
Chapter 6: Magic  EmptyMon Jul 06, 2015 11:28 am by Technoquantify

» Chapter 2: Ability Trees
Chapter 6: Magic  EmptyMon Jul 06, 2015 11:27 am by Technoquantify

» Chapter 1: Races
Chapter 6: Magic  EmptyMon Jul 06, 2015 11:25 am by Technoquantify


Chapter 6: Magic

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Chapter 6: Magic  Empty Chapter 6: Magic

Post by Technoquantify Mon Jul 06, 2015 11:32 am

Magic: A force still not fully understood. For those with the aptitude, magic opens up whole new possibilities for carnage. Like ability trees, you can create your own spells, from the classic "Fire" to something totally unique and weird.

Magic Points
All spells cost Magic Points (MP) to cast. MP is calculated by multiplying your Magic score by 10.

Format for Spells
When creating a spell, format it like so;

Spell Name
MP Cost:
Element: (if any)
Effect:

For example...
Fire
MP Cost: 10
Element: Fire
Effect: 1d6+Magic damage.

Casting a spell costs a single action.
Technoquantify
Technoquantify
Game Master

Posts : 14
Join date : 2015-07-05
Age : 29
Location : Sappin' ur server

https://shatteredhearts.board-directory.net

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